Small City: Gæchà S̺u̹ Gûchya

Gæchà S̺u̹ Gûchya

Gæchà S̺u̹ Gûchya
Example Rattu architecture.
StateDaland
ProvenceRamama Mâchyu̹ Provence
Sub ProvenceVura Gu̽yi County
RegionDige-qêpíê Forest
Founded1377
Community LeaderLord Greli
Area19 km2 (7 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1820 m (5971 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population4677
Population Density246 people per km2 (668 people per mi2)
Town AuraConjuration
Naming
Native nameGæchà S̺u̹ Gûchya
Pronunciation/ˈgæʧə/ /s̺u̹/
Direct Translation[close; accurate] [world; sphere]
Translation[Not Yet Translated]

Gæchà S̺u̹ Gûchya (/ˈgæʧə/ /s̺u̹/ [close; accurate] [world; sphere]) is a temperate Small City located in Vura Gu̽yi County, Ramama Mâchyu̹ Provence, within the Daland.

The name Gæchà S̺u̹ Gûchya is derived from the Sylvin language, as Gæchà S̺u̹ Gûchya was founded by Brëd, who was culturaly Rattu.

Climate

Gæchà S̺u̹ Gûchya has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 13°C (55°F). Gæchà S̺u̹ Gûchya receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Gæchà S̺u̹ Gûchya covers an area of nearly 19 km2 (7 mi2), and an average elevation of 1820 m (5971 ft) above sea level.

Overview

Gæchà S̺u̹ Gûchya was founded durring the late 15th century in spring of the year 1377, by Brëd. The establishment of Gæchà S̺u̹ Gûchya was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brëd struck deals with nearby nations and communities to establish Gæchà S̺u̹ Gûchya as a prison colony.

Gæchà S̺u̹ Gûchya was built using the conventions of Rattu durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Gæchà S̺u̹ Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gæchà S̺u̹ Gûchya is buildings are grouped arround an odd layout of narrow flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Gæchà S̺u̹ Gûchya's size could have. Gæchà S̺u̹ Gûchya's well-designed, yet cheep has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Gæchà S̺u̹ Gûchya gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Gæchà S̺u̹ Gûchya brings to mind.

Civic Infrastructure

Gæchà S̺u̹ Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gæchà S̺u̹ Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gæchà S̺u̹ Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gæchà S̺u̹ Gûchya's parks.

Gæchà S̺u̹ Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gæchà S̺u̹ Gûchya.

Gæchà S̺u̹ Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gæchà S̺u̹ Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gæchà S̺u̹ Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gæchà S̺u̹ Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gæchà S̺u̹ Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gæchà S̺u̹ Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gæchà S̺u̹ Gûchya's public wards, blessings, and other arcane systems.

Gæchà S̺u̹ Gûchya possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gæchà S̺u̹ Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gæchà S̺u̹ Gûchya's natural decorations nor waterways.

Gæchà S̺u̹ Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gæchà S̺u̹ Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gæchà S̺u̹ Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Gæchà S̺u̹ Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Gæchà S̺u̹ Gûchya there is a constant smell of overcooked presumably ethnic food.

The Chicken near Gæchà S̺u̹ Gûchya are known to be a mutant strain of the creature.

Gæchà S̺u̹ Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Elven High Magic energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 13
  • Farm Laborer: 25
  • Hunters: 16
  • Milk Maids: 13
  • Ranchers: 5
  • Ranch Hands: 13
  • Shepherds: 12
    • Farmland: 18848 m2
    • Cattle and Similar Creatures: 1169
    • Poultry: 14031
    • Swine: 935
    • Sheep: 46
    • Goats: 9
    • Horses, Mounts, and Beasts of Burden: 467

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 15
  • Carpenters: 14
  • Clothmakers: 13
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 20
  • Furriers: 3
  • Glassworkers: 14
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 6
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 16
  • Tailors: 28
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 13
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 6
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 11
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 8
  • Resellers: 21
  • Spice Merchants: 6
  • Wine-sellers: 9
  • Wheelwright: 6
  • Woodsellers: 4

Service workers

  • Bakers: 23
  • Barbers: 21
  • Coachmen: 6
  • Cooks: 18
  • Doctors: 9
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 15
  • Healers: 11
  • Housekeepers: 13
  • Housemaids: 25
  • House Stewards: 14
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 17
  • Nursery Maids: 8
  • Pastrycooks: 19
  • Restaurateur: 18
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 10
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 10
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 10
  • Pure Finder: 6
  • Skinners: 12
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 17
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 8
  • Dentists: 4
  • Educators: 13
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 9
  • Civic Iudex: 5
  • Consultants: 2
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 8
  • Militia Officers: 38
  • Monks, Monastic: 14
  • Monks, Civic: 14
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 10
  • Priests: 19
  • Rangers: 5
  • Rat Catchers: 7
  • Scholars: 6
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 17
  • Military Officers: 15

Cottage Industries

  • Brewers: 12
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 15
  • Needleworkers: 14
  • Potters: 8
  • Preserve Makers: 12
  • Quilters: 6
  • Seamsters: 25
  • Spinners: 14
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 15

Produce Industries

  • Butter Churners: 17
  • Canners: 11
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 8
  • Picklers: 7
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 6
  • Tallowmakers: 11

1674 of Gæchà S̺u̹ Gûchya's population work within a Foundational Occupation.

2676 of Gæchà S̺u̹ Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 327 (7%) are noncontributers.

Points of Interest

Gæchà S̺u̹ Gûchya's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Gæchà S̺u̹ Gûchya suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the an eyepatch of Transmutation, an an eyepatch imbued with great amounts of Transmutation energies was created near Gæchà S̺u̹ Gûchya by in time immemorial, reportedly some time during the late 2nd century.

History